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| activism [2024/03/24 21:43] – Jonas Hansen | activism [2024/05/08 07:37] (current) – Jonas Hansen | ||
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| ... nudging / nudge players to act for climate? | ... nudging / nudge players to act for climate? | ||
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| + | ... provide a call for action | ||
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| + | ... give information to dig deeper into the topics outside the game | ||
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| + | ... join forces with local or global initiatives, | ||
| ... gamification - game elements in a non-game context. ((Jane McGonigal, 2010: Gaming can make a better world, https:// | ... gamification - game elements in a non-game context. ((Jane McGonigal, 2010: Gaming can make a better world, https:// | ||
| ... political design | ... political design | ||
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| + | //"We are only learning to speak of immeasurable qualities through videogames. It’s a slow and collective process of hacking accounting machines into expressive machines. Computer games need to learn from their non-digital counterparts to be loose interfaces between people. A new game aesthetic has to be explored: one that revels in problem-making over problem-solving, | ||