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| technology [2024/05/05 08:28] – Jonas Hansen | technology [2024/12/02 10:07] (current) – Jonas Hansen | ||
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| //What use of technology enables sustainable play?// | //What use of technology enables sustainable play?// | ||
| - | ... Respect players resources: old hardware / slow (no) internet | + | ... Respect players resources: old hardware / slow (no) internet |
| - | ... Open Source (sustainable use / lower footprint / share / long time support) | + | ... Use Technological limitations as a creative challenge not as a limiting hurdle |
| - | ... Footprint | + | ... Open Source |
| - | ... optimization (eco-mode) / graphic sobriety ([[optimization]]) | + | ... Footprint (rethink use of hardware / software) ((Examining the game industry’s hidden impacts on climate change. Article ArsTechnica 2022, |
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| + | ... optimization (eco-mode) / graphic sobriety ([[optimization|tips for optimization]]) | ||
| ... Tools / Platforms (DRMs / dependencies) | ... Tools / Platforms (DRMs / dependencies) | ||
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| + | ... reflect the use of AI-tools ((https:// | ||